Dec 04, 2007, 11:25 AM // 11:25
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#1
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Ascalonian Squire
Join Date: Nov 2007
Profession: P/
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Is it me, or are the non-unique greens not really worth it?
A perfect gold (especially a one that can be dyed) with perfect inscriptions and components is much more versatile, especially when using a perfect salvage kit so the components are guaranteed to be removed without damaging the item. It's a lot easier to get what you want, change before a mission to some obscure combination that will help out the party, and save money and time by not farming greens.
I guess I just don't get the appeal of most greens. There are a few out there that are cool and prestigious (like the end-of-game greens and a few GWEN dungeon greens), but not a lot of the easy-to-get, random ones.
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Dec 04, 2007, 11:33 AM // 11:33
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#2
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Wilds Pathfinder
Join Date: Jun 2005
Location: Georgia, US
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They are "obtainable" by casual gamers who doesn't play a lot. Honestly, if you can't afford some 50k weap (mods included), something is wrong. I can understand if you can't afford FOW armor or 100k + XX ectos items though.
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Dec 04, 2007, 11:34 AM // 11:34
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#3
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Frost Gate Guardian
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Getting a perfect gold with perfect inscription and mods is probably more time consuming and/or expensive than getting a cheap green or auto-green at the end of the game.
Golds are more flexbile which is why you have to work a little more for them, greens are more about getting max stats easily and cheaply imo.
Looking at Torment, Destroyer and BMP weapons though it looks like we're starting to get an alternative to stat-set Greens as a reward, which I think's a really good thing.
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Dec 04, 2007, 11:36 AM // 11:36
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#4
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Jungle Guide
Join Date: Dec 2005
Guild: CULT
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Greens are the ONLY weapons that should have been displayable in HoM imo, the fact that the HoM works the way it works now renders greens almost completely superfluous now.
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Dec 04, 2007, 11:38 AM // 11:38
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#5
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The 5th Celestial Boss
Join Date: Jul 2006
Location: Inverness, Scotland
Guild: The Cult of Scaro [WHO]
Profession: E/
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Green Weapons, especially the ones which are easily farmable, are good, cheap weapons for people with little money or heroes. Look at the Scar Eater these days. You'd be lucky to get 4k for it, but it doesn't stop it being a decent weapon for a new monk, and ironically, going for less than buying a staff from a weapon crafter.
I personally prefer Gold Weapons on the whole because of their customisability, as you suggest, but I'll buy a Green Weapon if it's particularly cheap, has nice stats, or has a nice skin.
__________________
Knowledge is a process of piling up facts; wisdom lies in their simplification.
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Dec 04, 2007, 11:48 AM // 11:48
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#6
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Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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Concerning greens and the HoM, why does Ghail's Staff or Chkkr's Pincers or Arachni's Longbow belong in your HoM? I'd think those bosses, if they had HoM's of they own, would want their weapons in their Hall, not yours.
I'd love to see more gold items allowed in the HoM, they're our weapons after all. We found and/or bought them. We modded them, made them our own. So why doesn't my Ranger's gold Storm Bow, or my Monk's gold Divine Staff, not fit the bill as fair as what can and can't be put in the Monuments?
The HoM's design in that regard is a big disappointment. Destroyer weapons only... bah!
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Dec 04, 2007, 11:54 AM // 11:54
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#7
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Desert Nomad
Join Date: Nov 2005
Location: United Kingdom
Profession: Me/
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Quote:
Originally Posted by RSGashapon
Concerning greens and the HoM, why does Ghail's Staff or Chkkr's Pincers or Arachni's Longbow belong in your HoM? I'd think those bosses, if they had HoM's of they own, would want their weapons in their Hall, not yours.
I'd love to see more gold items allowed in the HoM, they're our weapons after all. We found and/or bought them. We modded them, made them our own. So why doesn't my Ranger's gold Storm Bow, or my Monk's gold Divine Staff, not fit the bill as fair as what can and can't be put in the Monuments?
The HoM's design in that regard is a big disappointment. Destroyer weapons only... bah!
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My guess is its easier to implement rewards in GW2 via HoM if there are only 12 weapons that can be added, each will give a different reward then. but i think they should at least add tormented weapons to the list, and then if possible change it go go by skin with a condition the item is rare alone.
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Dec 04, 2007, 12:00 PM // 12:00
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#8
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by Sleeper Service
Greens are the ONLY weapons that should have been displayable in HoM imo, the fact that the HoM works the way it works now renders greens almost completely superfluous now.
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Greens are the last thing I would want to see in HoM. They are as far from high-end weapons as you can get(with exception of whites).
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Dec 04, 2007, 12:00 PM // 12:00
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#9
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Krytan Explorer
Join Date: Nov 2006
Location: Sol 3
Profession: R/
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That's the difference between looking at the game from an roleplaying POV and a coding POV. It's simpler to store fewer values in a database, even if it contradicts what a personalized "trophy room" should be like.
Our titles and our armor hold meaning, but our weapons do not.
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Dec 04, 2007, 12:17 PM // 12:17
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#10
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Frost Gate Guardian
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Yeah, I think that Tormented weapons should definitely be in HoM, not that I have any. The weapon monument is fairly inadequate as it is.
Last edited by Melkorium; Dec 04, 2007 at 12:22 PM // 12:22..
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Dec 04, 2007, 12:19 PM // 12:19
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#11
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Guest
Join Date: May 2006
Location: UK
Profession: E/
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Yeah I have never been a massive fan of greens but there are a few nice ones out there, Kanxai's Axe anyone? (unique skin)
I do prefer golds but I have noticed with the release of inscribable golds most are worthless with the exception of a few nice/rare skins. I end up merchanting many req9s now because they are not worth the trouble to sell.
Agreed golds and are more modable etc and hence I do prefer them but I liked the good old days when you got greens for ok skins and max mods over collector items and when a req9 max gold item dropped with a 15^50 it was actually considered rare! (none-inscribable)
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Dec 04, 2007, 12:24 PM // 12:24
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#12
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The Fallen One
Join Date: Dec 2005
Location: Oblivion
Guild: Irrelevant
Profession: Mo/Me
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I <3 greens. Cheap, usually excellent modded weapons that have decent skins. Can't complain.
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Dec 04, 2007, 12:29 PM // 12:29
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#13
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Greens were all the rage during the Pre-Nightfall days. What drastically lowered their popularity was the introduction of inscriptions, because in Prophecies and Factions, when you received a Gold Q9(or 8) Drop, you still had to identify it because a Q9 weapon with a poor inherent mod was useless/worthless, so instead of always taking the chance, you bought/farmed greens. Nowadays, once you get a Q9 drop, you can almost guarantee yourself an inscription slot. And, inscriptions are fairly cheap/common, so no problem there. It's the customization that was introduced in NF that led to this. If inscriptions had never been implemented, I'm pretty sure green prices would be higher due to demand, though the overfarmed ones would still be cheap (obviously). Additionally, people have found the newer skins (ones without green counterparts) more attractive.
Last edited by Shadowfox1125; Dec 04, 2007 at 12:35 PM // 12:35..
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Dec 04, 2007, 12:33 PM // 12:33
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#14
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Wilds Pathfinder
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Some greens are perfect, some aren't.
Some have nice skins, some don't.
Some have nice stats for certain builds, but not so good for others.
It can sometimes be hard to find a nice green that has the skin you want combined with the stats you want - that's where mod-able golds have a distinct advantage. I'll sometimes use a non-ideal green just cause I like the skin if the non-ideal part doesn't really make a difference or isn't detrimental (say Bolton's Recurve or Rotwing's Recurve even though I don't use poison or crippling skills - it's mainly for the +5E & +30H).
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Dec 04, 2007, 12:34 PM // 12:34
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#15
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Krytan Explorer
Join Date: Apr 2007
Location: Denmark
Guild: Dragonslayers Of The [Mist]
Profession: W/Mo
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Quote:
Originally Posted by RSGashapon
The HoM's design in that regard is a big disappointment. Destroyer weapons only... bah!
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I don't find the destroyer weapon skins matching to any of my characters either.
So I don't get it either why Anet made the choice only to allow these displayed in the HoM.
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Dec 04, 2007, 12:36 PM // 12:36
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#16
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Forge Runner
Join Date: Mar 2005
Location: PST
Profession: W/
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Quote:
Originally Posted by Mineria
I don't find the destroyer weapon skins matching to any of my characters either.
So I don't get it either why Anet made the choice only to allow these displayed in the HoM.
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It must be because of the storyline in GW2. Destroyer weapons play a role, I guess.
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Dec 04, 2007, 12:58 PM // 12:58
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#17
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Forge Runner
Join Date: Jul 2006
Guild: Guild Of Handicrafted Products [MaSS]
Profession: W/Mo
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Greens are for heroes so I don't have to go to tons of troubles to get weapons for them, greens are therefore good and worth it. I farm TOPK when I need hero gear.
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Dec 04, 2007, 01:18 PM // 13:18
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#18
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Furnace Stoker
Join Date: Oct 2006
Guild: GWAR
Profession: Me/Mo
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There is still something in me that resents the diminished value of green items, and I would really like a rethink if they are in gw2.
Right from the early days I got it into my head that there was a hirarchy of items
White at the bottom then blue purple gold and finally green.
After all these green items are named legendary weapon they are the chosen weapons of the greatest of monster bosses.
They should be the best you can get otherwise why the heck dont they use something better themselves ?
Please make them the best again
Make them much harder to obtain or make them mostly end up as broken during the fight so all you get is salvage.
But occasionally they come out whole and undamaged but still unusable because they are customised to the boss.
Then if you pay an exorbitant amount of money like for elite armour you can get it working for you.
Personally I feel many would go seeking such weapons and few would ever sell them
If you wanted too you could also create a new class of runes along the same lines but I think that would have to be thought about very carefully to see if that idea could work without unbalancing the whole game.
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Dec 04, 2007, 01:33 PM // 13:33
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#19
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Forge Runner
Join Date: Sep 2005
Location: Slovenia
Guild: Scars Meadows [SMS]
Profession: Mo/
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Quote:
Originally Posted by gremlin
Please make them the best again
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They never were the best to start with.
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Dec 04, 2007, 02:06 PM // 14:06
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#20
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Forge Runner
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Quote:
Originally Posted by Sleeper Service
Greens are the ONLY weapons that should have been displayable in HoM imo, the fact that the HoM works the way it works now renders greens almost completely superfluous now.
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Yup.
Greens are relics of a time where we had no inscription system, and where max mods were rare.
Nowadays, they are outdated.
Today +30 HP Axe costs 4k, +15^50 some 2k max... who really wants an axe with 15% enchanted +30 HP and a plain skin, Byndliss Reaver or whatever it was called. I did not even want it for my heroes.
Greens make sense in a roleplaying sense: The weapon of this or that hero/boss whatever. But see how impersonal the Nightfall weapons are, and to prevent Shiro's weapons from being used by everyone and his daughter, they were given req 15 and later req 13 stats, and then hardly anyone wanted them. Um...
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